I was thinking about OSRS Gold
that are currently in the wilderness that will soon be relocated to the
"Gamer's Grotto" north of Falador. But so far as I can tell, the
general idea is a disaster. They will just be put in a random place
instead of ensuring that minigames get moved to the appropriate
locations based on their background.
I took a look at the
minigames actually discovered in the wild. These minigames all seem to
be "wild-centred", meaning that they're not logically put away
elsewhere.
The location of the Mage Arena in the far north is a
bit scary because you might be attacked traveling. Additionally, it
doesn't allow you to use the full range of equipment in the event the
event of an attack. The entire action takes place in the wild. It's
removal would not make sense as it's an attempt to prove that the
wilderness's protections work. Stealing Creation is a place to the
worship and rebirth of the revenant spiritres that plague the godwars
battlefields.
I am aware that the activities 2 & 3 on the
list will stay, and also understand the fact that Clan Wars does not
necessarily need to be a wilderness-based game. The ability to fight
each other for purposes of training could be moved to, for instance the
famous Al Kharid duel arena. The mages could set up an interdimensional
rift using the same magic as to make POHs (yes there's a story behind
it:) and it would be all fine and dandy.
The possibility of
stealing the creation could be possible considering that the revenants
have now moved into the cave. The centre should have the mystic's tent.
Fist
of Guthix is a bizarre creature. It's in low-level wilderness so you
don’t have to bring anything. There is the possibility of teleporting to
other members. While you may be injured, it's not unattainable to lose
your stuff. Personally, I would not mind.I was thinking about minigames
that are currently in the wilderness that will soon be relocated to the
"Gamer's Grotto" north of Falador. But so far as I can tell, the general
idea is a disaster. They will just be put in a random place instead of
ensuring that minigames get moved to the appropriate locations based on
their background.
I took a look at the minigames actually
discovered in the wild. These minigames all seem to be "wild-centred",
meaning that they're not logically put away elsewhere.
The
location of the Mage Arena in the far north is a bit scary because you
might be attacked traveling. Additionally, it doesn't allow you to use
the full range of equipment in the event the event of an attack. The
entire action takes place in the wild. It's removal would not make sense
as it's an attempt to prove that the wilderness's protections work.
Stealing Creation is a place to the worship and rebirth of the revenant
spiritres that plague the godwars battlefields.
I am aware that
the activities 2 & 3 on the list will stay, and also understand the
fact that Clan Wars does not necessarily need to be a wilderness-based
game. The ability to fight each other for purposes of training could be
moved to, for instance the famous Al Kharid duel arena. The mages could
set up an interdimensional rift using the same magic as to make POHs
(yes there's a story behind it:) and it would be all fine and dandy.
The
possibility of stealing the creation could be possible considering that
the revenants have now moved into the cave. The centre should have the
mystic's tent.
Fist of Buy Old School RuneScape Gold
is a bizarre creature. It's in low-level wilderness so you don’t have
to bring anything. There is the possibility of teleporting to other
members. While you may be injured, it's not unattainable to lose your
stuff. Personally, I would not mind.