Smarthuiyuan's blog

On WOW Classic seekers I generally agree but I do feel there are a few exceptions in which things are greatest or most acceptable on classic wow gold hunters versus anybody else. I feel as though polearms are almost only helpful on WOW Classic hunters for instance. On alliance side pretty much no one besides a hunter should want bone slicing hatchet, which also appears to be among the realistic BiS options. I would assert barbarous blade is at a position that is similar, though that is soloable. I also can not imagine who else could really utilize warmonger. Maybe a few swords and daggers open up, although for horde side because of axes I'm not sure what the hunter choices are there.

Hunter prebis and bis are bone slicing hatchet x 2 and Warblade of the Hakkari MH / Fang of the Faceless, respectively. Nobody wants bone slicing hatchet. Rogues may need Fang, but many do not. Fury warriors need warblade longer if they aren't human or orc and do not have Edgemasters, but there is no guarantee. Hunter weapons are pretty damn simple to get at the current stage. But it's not like it matters what a hunter gets in their weapon slots anyhow. The dps gap between using fine weapons to get a Hunter and having BiS weapons is minimal. It is more dressing than anything.

Anyone who believes Dal Rends to be BiS on a hunter needs to reconsider. The difference between this and BSHx2 is tiny, and no set in their right mind if going when a priest or priest needs to let a hunter roster Rends. WOW Classic hunters should be able to roll on any weapon which dps do not need, and nothing that melee dps do want. However, guilds ought to also have an alt policy in order, when you're playing with an alt, you don't have to roll that any main wants. That is the only way to keep things honest.

Former EverQuest Producer Snapped Up to WOW Classic

I am not reading into this too much, probs a general hiring decision by Blizz but because WOW Classic is a topic for gambling news. Doubt you hire someone for a salary to get folks to write about cheap wow gold classic after. I don't think that is what he said, more-so blizzard hired her and sensationalize and gaming outlets will try the hire for clicks.
Mentioned this many times now, however, Exploration. Tl;dr is it'd unlock areas similar to the way Slayer unlocks monsters. My recent pitch of OSRS gold entails exploring new and existing dungeons to train it as well as raiding destroys, and it is a dungeon-crawling activity similar to Dungeoneering. Pretty much, Exploration could be exactly what Dungeoneering should have been. However, what if between these different dungeons and ruins had something such as... water, and also to cross this water and get to those trendy places we would need to construct a boat? Sounds pretty fun to me. We could even change the ability name just a bit from exploration to some thing such as sailing idk appears tricky.

Sailing has been part of the layouts also. I believe I was operating into my recent version of this but I needed to focus on the crux of the ability first. Sea exploration may always come and the problem is the fact that it might appear to like Dungeoneering, so its own reception may not be helped by making it a Dungeoneering/Sailing hybrid in the start. However, I believe one ability which concentrates around unlocking new areas and researching areas can solve a good deal of issues that those abilities had invidiually. What do you mean by"I had been working into my latest version of this"? It does seem that we want the concept even if identification prefer the skill to be a little more wet. Exploration would be amazing.

What I really dont know is the way warding or artisan can find any support other afterward gamers just needing a skill they'd take anything. I already dont like slayer since I despise being told what material I need to do, how do exactly the identical thing be fun except for skilling (artisan) and warding only seemed boring from the start but im heading off on a tangent. Would you think sailing has or had a poor reception? It obtained like 69-70 percent, if I recall when it was polled and that was having a butchered dev site. When it got time got I really think it might have gone. I also believed dungeoneering was obtained apart from the argument that was skill/minigame. It was a peice of content.

I meant I was working Sailing in my pitch of Exploration recently. Another week/month, I wrote a new version of my take on the ability focusing on the dungeons and exploration aspect and excluding Sailing; then afterwards had a change of mind and decided to flesh out the Sailing portion to. I forget how much I really did that however. As for Sailing on its own, it was a mixed reception. I think that the problem is that it spent as long as the rumor and joke which gamers either love the thought and have been on board for many years or they simply don't get it. Like I see comments along the lines of"we have boats to take us places so why do we need Sailing", that is a huge difference in how players view the skill.

I really do think Sailing could work as a standalone ability if it were revisited because its original poll didn't get that much time compared to others, but I think it would be overall more successful if it had been a part of Buy RS gold something larger like Exploration than just focusing on the sea. Exploration might fall in the same thing, but by taking those two abilities and making them part of a larger skill, it's harder to use the minigame argument.
As a non yang ganger I really don't see where everyone is receiving the noxious label from. Yang gang were the only ones who have alts parked in azshara summoning and wow classic gold viewing. They put in the job and people were mad that yang wouldn't share kills although everyone else was showing up late following yang announced every spawn.From a first incendian alliance standpoint (and I'm talking before any of those scum transfers) the greatest irony in the horde guilds tagging Yang Gang poisonous is the fact that Yang Gang announcing the predominate in world discussion (as well as the geographical vicinity to Orgrimmar) was not the only reason horde ever got an azuregos kill. Kazzak and the fact horde never obtained even one kill on everybody in the alliance coalition knew it and him is evidence that the guilds were simply idle crap riding Yang Gangs jacket tails.The problem with WoW threads is that it's hard to maintain an open mind. Full disclosure: I am playing with the retail WoW, been doing so for years. I really don't have some issues with BfA. It is not WoD either, although it's no Legion. So basically, it is a headbutt competition between"Blizzard can do no wrong" and"Blizzard did everything wrong", possibly attracting their own preconceptions. We've got an example :"Blizzard laid off 800 workers". The article said,"800 workers across multiple sub-companies within A-B and divisions between those companies were laid off". Whether this is really a"bad" thing is dependent upon how you look at it, even though I doubt that"they totally gutted WoW's service staff.

If there's 1 thing the OP and I'd concur though, is that Blizzard is regarding the inner workings of their business. On the other hand, we only have such-and-such term's for it. And there are plenty of legitimate reasons for not disclosing ban algorithms or disclosing the culprit's identity; as it is the playerbase is a bloodthirsty mob.

The bots were coded too auto accept the difference can't be told by the bots and pvp queues, the notification for which spawns a party invite does. The summon out of a warlock portal also appears in this spot, which is how WOW players are able to muster them. With that, the bots for pvp are also typically coded also car attack any enemies which strike them, or nearby party members to maximize the honor gain in battlegrounds. By exploiting this behavior, WOW players have the ability to get robots to spend hours killing civilian NPC's to ruin their honour. The cost of this is one participant also loses the same amount of honour, but also for cheap classic wow gold players never spent in PvP, it's a simple trade.
Anyone who believes Dal Rends to be BiS on a hunter needs to reconsider. The gap between that and BSHx2 is tiny, and no group in their right mind if going when a priest or priest requirements to allow a hunter roll on Rends. WOW Classic hunters should be able to roll any weapon which melee dps do not want, and nothing that melee dps do want. But guilds ought to have an alt policy so that, once you're playing with wow classic gold an alt, you don't get to roll anything that any principal wants. That's the only way to keep things honest.

I am not reading into this too much, probs a hiring decision by Blizz but since WOW Classic is a topic for gambling news they need a story out of it. Doubt you employ somebody for a salary to get people to write about it after. I really don't think that's what he said, more-so blizzard hired her and gaming outlets will attempt to sensationalize the hire to get clicks.

I have done exactly the same sort of server WOW Classic progression - in once the interest wanes till 4-5 expansions - From the start. It year, a fantastic year and a half prior to the urge to play comes back followed by a year and a half. TLPs attracted me to EQ, I played with Agnar to find out what came prior to wow, its a really fun game, and ive been anticipating TLPs because they declared WOW Classic.

Yeah, the thing about TLP is that the timelines for WoW are substantially different. However, it would make sense before going on to do maybe two months of a patch that is given, as to keep it running. A complete cycle period to Wotlk could be possibly 18 months in the long run. There is work to be carried out certainly, therefore it is going to have a time for them to prepare for that sort of business model though.

EQ is experiencing complete expansions in 3 months I'd hope that WoW being quicker paced would at least have a"patch" every month (and maybe a bit faster for BWL/ZG as they are demonstrated to be a cakewalk if you have been farming MC for quite long). As much as I like the current game, if I tried it again it'd need to be a cycle to keep me interested.

WOW Classic was performed correctly. The everquest time locked progression servers were not. Until level 9, hybrids, such as rangers, didnt get charms in original EQ. But because of how tightly coupled the customer data and sever data are and the way hard-wired it's, they chose to not make the identical effort the WOW Classic team did to provide another client/client database to conduct old content that was legit. As such, hybrids start getting their spells at level two or 1. And that's just an example. The list goes on: charms dont work exactly the same, zones use images and designs rather than older. Picture orgrimmar that is new in buy classic wow gold? It would be wrong. That is what everquest tlp did with the lands that are and Freeport.
Instead, they arent preventing you from playing WOW Classic or ruining your game encounter. They arent even wiping your raid once. You are free to go raid. Possessing a series of world fans to wow gold classic minute max your raid isn't a part of their core experience.I truly don't care about the Blizzard definition, because I'm not reporting them for whatever. I know they are permitted to do it, the point is that because you can spend 5 hours per day making people miserable, maybe it's not actually how WOW Classic was meant to play. What causes this behaviour problematic is that people will realitate and we've seen some cases where it got out of control. When pvp gets poisonous enough that after faction simply transfers a server off, they evidently did not find this as part of the"core experience", and it's precisely the kind of behavior which you're defending.

Just how long will WOW Classic last?

With it being 8 months since launch and 4/6 phases being playable do you think we'll even make it to 1 year without even Naxx being cleared? I thought the stages were suppose to be launch much slower compared to this (~2 years like the first game) and blizzard seems to have published them as fast as possible. I wouldnt go exact we are two months ahead of schedule zg/dragons have been 10-11 months following release im vanilla we got them 8 months in. The op is exaggerating our pace, although we are are moving faster for certain. There is not any way naxx is released prior to september.

He's right. Patch 1.7 (ZG) came out a month before which would be 10 months since launch. We have both ZG and dragons April 15th 2020, that will be 7.5 months since launch of WOW Classic (August 26th 2020) So I do not understand what I am supposed to be searching if what I appear up informs me he's right and you are wrong. I doubt they are going to wait 6 months between AQ and Naxx like on vanilla.

No, you count from NA release, which is silly, WOW Classic released on 11 Feb 2005 in EU and Blizz employs this as a baseline. If you check the dates, you'll notice that WOW Classic is, except for bg releases, very consistently on a rate with EU release as a beginning point. The timing between the patches is. It is a flaw in your reasoning to utilize NA release Maraudon was in at WOW Classic release, following NA release originally Maraudon didn't release until a month, so it doesn't match.

In the first release, the initial raid bosses fell 3 weeks before EU launch, i.e. 2 months following NA release. In WOW Classic all raid material was removed within 5 days of discharge. At the time the raids from the WoW set foot into MC, in WOW Classic casuals have been pugging it. The material drought would be drive people away. When Ragnaros fell in WOW Classic no one was close to 60 from the first WoW (I beleive world first 60 took 2-3 weeks). Does this make any sense for you to postpone ALL content releases by 3 weeks due to buy classic wow gold using NA release when this is actually the state of affairs?

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