This Would Not Break Current AI Systems from Kin Gang's blog

Personal speculation: Phantasy Star Online 2 Meseta has been ported into the NGS engine to keep players occupied between NGS content releases. No new content will probably be published for it outside of cosmetics, of which will be obtained/ported out of NGS events/scratches to have folks to perform with that. It'll be removed after a couple of years after all of the players have migrated and the only individuals in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It is a new game so chances are like any Online RPG the first release will not have much about an endgame for the players who hit maximum level on day 1. It'll be nice to simply switch cubes anytime I want struck up an old UQ though. There is never a reason not to visit magatsu.

Great FAQ, answers a lot of my first doubts.

Gosh, this looks so complex. On the 1 hand, kudos for keeping the original game intact so that there won't be a riot over changes people do not like. However on the flip side, since they're remaking base PSO2 visuals anyway, I wish they would only go 100% and synchronize character models completely. Giving old players some free fashion items and unlocks will be sufficient to bribe everyone to accept the new system.

Synchronizing 100% personality models doesn't seem simple. The problem is that the older outfits and layer use are modeled to fit the old pso2 body. That's unlikely to occur. I mean that I would be ready to drop a certain percentage of these makeup to help keep things intact across versions. Provided that Pso2 meseta buy xbox one there's a steady feed of cool new things to replace it, I don't mind. I constantly rotate out my older appearances anyway. So long as the character models translate 1:1 it will still feel like mine.

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By Kin Gang
Added Nov 10 '20

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