Do not try to solve the problem from Devon's blog



Do not try to solve the problem in a wrong way


In short, let's add overpowered blocking and parrying so anyone who attacks first is almost guaranteed to lose Dark And Darker Gold.


I do think that you are trying to fix combat in a negative way.


An alternative is to that every class has more HP. Barb shouldn't have anything like 25% more HP for the base kit.


Either give barbs accessibility to armors with high HP that aren't accessible by other classes or grant the ability to level them up to become a high HP target, instead of becoming an instant one.


Combat's simplicity must remain, and that's why I was drawn to the game in the first place. If I had a desire for chivalry/mordhau battle I'd play chilalry/mordhau , but I don't like the games.


For those of you who are bored by the battle then this game isn't for you , I think. I don't get bored for example. Though I'm of the opinion that melee barb usually surpasses other classes, and I offered a solution for this in the previous post.


There are additional bits and bobs the area to help you clear one's swing to prevent out an early parry or even to volley strikes back and forth Thoubh , I'm going to agree to a certain extent that HP is quite low Dark And Darker Gold for sale. However, attacking first could let you in on a parry.



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By Devon
Added Feb 24 '23

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