In the very first Diablo game from haoxiuyun's blog

One of D2R Items the ways Diablo: Resurrected on consoles accomplishes this is by taking a page from Diablo's playbook regarding how it handles display and mapping abilities.


"In the very first Diablo game, players had two buttons: right and left mouse clicks," Gallerini writes. "To unlock a number of various abilities, players utilize hotkeys to swiftly remap those two keys. When using a controller, this can be set to not map, rather, to let buttons directly trigger the abilities. Then, we show these abilities like Diablo on a tray in the lower section of the HUD."


In terms of moving, Diablo on consoles controls much differently than its PC-counterpart. On PC players simply click an area and the game guides the character of the player to that location. However, for consoles Blizzard wanted the play to control their character's movements using the thumbstick.


Blizzard was able to accomplish this by shutting off the game's pathfinding for consoles. This allows players to move around in a way "the game could never have had you follow it prior to." This allows it far easier to avoid attackers.


The looting system also experienced major adjustments compared to PC version. Instead of holding down the button to view the loot lying on the ground, and then clicking to pick it up the console version shows items on the ground for players in the vicinity. Instead of clicking, users can walk over objects at a slower pace to pick them up, "making the looting experience undoubtedly more buy diablo 2 resurrected items accessible and less impeded" in the words of Gallerani.


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