The executive acknowledged that he's concerned from haoxiuyun's blog

But, Josh really wants to D2R Items observe what the public thinks. What's the community's reaction. There's an infinite number of things we could start doing. We're eager to find out what, based upon the reactions of the players the Reaper of Souls, what is next. This is the strategy we're using currently."


The executive acknowledged that he's concerned and asking questions concerning the microtransactions in Immortal, however he also said Immortal has a highly positive aggregate ratings on the App Store. Immortal boasts more than 114.000 comments on App Store and is able to earn an 4.5/5 average rating.


Immortal's endgame is focused around PvP. Players can invest money to become more powerful than those who don't, which is controversial.


"The the monetization is at the end game," Ybarra said. "The strategy was always to provide great gameplay and make sure that millions of people could play through the entire campaign without any cost. From this perspective I'm really happy about it as a way to introduce people into Diablo."


Immortal has earned over $1 million every single day since it was released in June thanks to microtransactions. The game is now 15 million downloads, LAT reported, and it's poised to go up even more with the launch of the game in Asia today, 7 July. The game is scheduled to launch in China where is expected to make huge numbers.


Blizzard further told LAT that approximately 50% of Immortal participants haven't played an Blizzard game before. In the exact same interview Ybarra detailed Blizzard's ongoing initiatives to improve its culture.


GameSpot's Diablo Immortal review scored the game with a score of 6/10. "Diablo Immortal's gameplay is quite excellently-feeling and premium-feeling adventure it hits all of cheap diablo 2 resurrected items the good points, even if its ending becomes dependent on microtransactions a lot," reviewer Alessandro Barbosa said.


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