World of Warcraft at the beginning was built from MacMillanwu's blog

One of those pattern, which is the idea that progression in WoTLK Classic Gold is mostly in terms of character per character instead of account-wide, has been being reevaluated.


" World of Warcraft at the beginning was built on the notion of playing your own character' and you switch to a different character, before returning in time to Classic in 2004. nothing had an account that could not be shared," Hazzikostas said. "Everything lives on your character. If you played as an alt one, and it was a new adventure, you'd need to earn everything and do everything completely from scratch. And that's pretty standard across RPGs, single-player or not. You create a character, it's your character's story."


However, as the game matured and new races and classes were introduced (and Blizzard began to offer boosters to your levels for free as well as paid) it became more common that players were able to choose characters to play. Being able to play "alts" became less of an integral part of the game, and became a feature that the large majority WoW players do. However, a small portion of the game's development were able to be transferred to different characters, leading to players having to play the same pieces of content or grinds on their reputation that were not designed with the idea of repeated playthroughs in mind.


In contrast to how the WoW team previously viewed the majority of game system decisions from a character-first perspective and would only unlock things account-wide, the inverse has begun to happen. Evidence of this change in the way of thinking is evident already with the latest WoW patch that included alt-friendly tweaks that were applauded by the community of buy WoTLK Classic Gold.



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