It's odd to me that being the OSRS Fire Cape
at my level and being able to purchase several levels for over 100
million dollars has become a requirement. It's crazy that maging DKs
using firebolt was normal. People who are at my level have been playing
for half as long as me and are really into runescape. I don't like being
the free player that people see and say things like, "wow 99 mage you
are an a**." But I feel that things are getting too serious. I hope that
people can see the ramifications I'm coming from.
I was thinking
about minigames that are currently in the wilderness, which will soon
be relocated to a "Gamer's Grotto" north of Falador. But so it appears
the overall concept is terrible. They will just be put in some random
location instead of ensuring that minigames get moved to the correct
locations according to their background.
In any event, I decided
to take an examination of what minigames were actually in the wilderness
such as Clan Wars. Most of them appear to be incredibly "wild-centred",
that is to say they don't make sense just dumped somewhere else.
The
Mage Arena is scary because it's located in the north and you run the
risk of being attacked on your way (and similarly, you won't be able to
fight with the same gear in case you get attacked), all that is fired up
happens in the wilderness, and removing it would be nonsensical as it
is an effort to show that a wilderness protection strategy can work,
stealing creation is a place devoted to the worship and reincarnation of
the ghosts of the revenant that plague the godwars battlefields and the
fist of Guthix is an ancient battle site protected by the druids from
Guthix where warriors from all over the world are battling daily to get
some of the strength.
I understand that activities 2 & 3 on
the list will stay, and also understand the fact that Clan Wars does not
necessarily need to be a wilderness-based game. The possibility of
fighting against one another for the purpose of training could easily be
relocated to, say the famous Al Kharid duel arena. It will be fine to
let the mages construct a few interdimensional portals with the same
magic as that used to create POHs (yes there's a backstory! ), and it is
a great idea.
It might be possible that the revenants who are
now trapped in a cave that are stealing creation, could be moved. The
centre should have the mystic's tent.
Fist of Guthix must go, but
why? It's located in low level wilderness. There is no need to bring
anything. Players have the option of teleport this is great as it is
possible to be killed, but you won't lose anything. Personally, I'd be
content.
I am curious to know whether Sir Amik is actually a
knight. I know the White Knights (By Guthix I wish they had a better
name, like the Kinshra have) are an organisation that is both military
and political, but in feudal society (yes I do know that RuneScape pays
no heed whatsoever to the way countries were run, or the size of the
territory for that matter... the world is way too small) a knight is
right in the middle, while a king is at the top, only beaten by an
emperor.
Amik would have a peerage in the event that he was the
head of the King's horse. Also that would make Burthorpe an official
principality (I'm thinking that the principality is massive and the town
is just the capital).
As for the Kinshra, they banished from
Falador and on the mountains (I'm pretending there is an enormous
mountain range that separates Asgarnia and Misthalin from the
Wilderness... it seems odd that a single mountain exists standing on its
own) therefore, I'm guessing it is what makes Daquarius the chief of
the Kinshra, an aristocratic.
This is logical since he holds the title of Lord. Also what is the reason Sir Amik simply a knight in Buy OSRS Accounts
to Daquarius, the Lord? Let's see, what do you think? Would a knight
really be allowed to lead a kingdom? Sorry for some unrelated parts. I
just copied and pasted it from a RSOF posting.
The Wall