It happened to Jtisallbusiness who spent $100,000 to maximize his Barbarian to the maximum extent possible and ended having so many wins Diablo IV Gold, the game just...stopped beating him all the time because of his ridiculous MMR which he said that he'll wait for up to 72 hours awaiting an opportunity to play. He shared the below video asking whether he should try and receive a credit for the $100K he deposited into his account because this portion of the game no longer performed for him, effectively. The account is currently averaging 1.5K people who have liked it, and 15,000 dislikes, as the player isn't finding an audience that is sympathetic to his situation:
It's possible a fix for this problem is on the horizon, as Blizzard has commented on the fact that some players cannot find matches in Battleground PvP for a month. After one month, Jitsallbusiness claimed that Blizzard finally did get back to him regarding it. It's unclear what happens if they start inviting him back into matches with such a good character and even if it's likely that he'll lose how much he's invested. In the comments, as some commenters suggested when this scenario was unfolding, this could be the result during the time you "win" in a pay-to-win-win-win-win-win-win-.
Diablo 3's launch in 2012 was a disaster thanks to its never-stopping online requirements, broken servers, and a real-money auction house that was not liked by anyone or desired by anyone. In the present, 10 years ago, we're able to say that eventually Blizzard got things back on course using Diablo 3 and ended up with a great ARPG. But , how did it take over two years Blizzard to remove that annoying authentic-money auction house? Well, apparently you can blame the packaging the game was shipped in and their printed promises of an operational auction house.
As reported through PC Gamer, some former Blizzard and Blizzard North employees were part of a panel during last weekend's Portland Retro Gaming Expo. On the panel, the group of ex- Blizz designers discussed the history of Diablo and their own connections to the games. They also shared stories about making the popular franchise. During the panel, former lead designer of Diablo 3, Jay Wilson, talked about the controversial auction house, describing its beginnings and more.
"When I was at Blizzard," said Wilson, "the reason for doing the auction house in real money was security. This wasn't about money. We weren't expecting to earn any money off it. The main problem in Diablo 2 was item duping and duping hacks as well as all Gold sellers and the other things buy Diablo 4 Gold."
The Wall