I'd imagine with
PSO2 Meseta the way New Genesis would potentially be balanced that hopefully every course is workable like how Dragon's Dogma Online cleaned up the vocations so they were all complete packages that gamers can expand on and flesh out without needing to engage in things like what Phantasy Star Online 2 currently has (specifically Mags determining which classes you'll excel at and your skill tree also ascertaining what you gain and lose). I would personally drop the entire skill tree, and the main class/subclass method to have something like Dragon's Dogma Online did together with the habit skills, core abilities, and also the augments with the capability to mix-and-match augments, that everyone unlocks core skills and contains them collectively, and that players set their own playstyle with their custom skills. A large portion of the preference for me is so you can surely invest your own time and resources into updating and unlocking new abilities and skills and then after you are all done you can go back and mix-and-match items to your liking without realizing you would have to fall in money like you now do if you wanted to construct something like an optimal main class tree and a version for a perfect subclass tree, or even purchase another Mag because you're missing about 6-7% of your overall damage (and therefore are overlooking 200 points to equip your weapons/units).
Regardless of the extreme grind that the game becomes towards the ending (such as running the exact same dungeon like about 40-80 occasions to acquire a single level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that add over over time, and more), I have believed that Dragon's Dogma Online is definitely a good instance of an online game that I feel has definitely nailed the"open area" exploration with solid gameplay, optional combined multiplayer, and still provides both an obstacle and relatively casual experience for those who want it with no setting up nasty traps for gamers to get caught into mess up their assembles. I never liked this in Phantasy Star you can mess up your skill trees even though you receive the free opportunity to reset them (it does not help when I'm trying to help new buddies play and they spent their points without me guiding them or informing them on why they do not require STR Up and they wind up running through Level 50+ with no stances and core abilities ).
Guess it's for the better since it's the basic
PSO2 Meseta for sale formula.
The Wall