Really, however should they utilize a random dungeon generator it might have to get a maximum level for some of the challenges which way you wouldn't encounter the issues in dung when half the dungeon is suddenly cut off due to a single door. If they had been like to take To'kash's deep freeze attack but also make it only aims one
RS gold player at one time and it has a long period where it does not melt (Not infinite though so if captured alone there's a prospect of escape) that would force players to at least work in a group of 2.
For tougher supervisors I find them throwing in lots of Dung style managers in the future where you will find small things you need to do in order to win. Some will probably be less powerful than many others (Lexicus comes to mind) but I believe changing the methods needed to kill supervisors would be a great step towards more interesting boss battles.
Jagex And The Dangers Of A Half Assed Wildy
Considering all the recent uproar over the revival of the wilderness, I'm going to have a more indepth research to what it would really mean to the match, the way the new mechanisms throughout the past couple of years will struggle with what we currently call"that the wildy" as well as the issues that brings up. Firstly lets discuss the wilderness borders, before 07 there were no safe zone and that is the most fundamental of the present jungle layout, it's safe zones included. Now while you can argue that these should remain, they interrupt the flow of any present pvp battles. It is encouraged to jump into a safe zone and it also concentrates fighting around them.
This defeats the purpose of what's a lawless place by adding constraints to it, the question is will people get a new redesigned wilderness the classic one or the current one we see in BH worlds. This brings up another problem, present activities in the wilderness that
Buy old school rs gold weren't there before. Can they go or stay, and what effect will this have.
The Wall