Flame sword does a little more darker from Devon's blog


There is a chance that you will not be able to detect damage against a cleric using 3 flat damage reduction XD. Stick is equipped with a buff spell that allows for less than 12 turns vs red Skeles Dark And Darker Gold.


Also , the BURN perk appears to be a problem. ALL the burn spells seem different depending on the duration of the BURN. The zap seems to do one burn and disappear instantly, even with the perk.


Flame sword does a little more, however it fades as the perk activates. The sword hits, then fires once, then fades. It's not wasted a fireball with the dummy. I'm thinking due to the perk and the 35 Will ticked twice. It seems something is wrong with the burn debuff. This is what makes wiz so bad.


No Game In Existence


It's not because this game isn't balanced - unworth the time. Invisibility and haste comprise two of the 5+ utility spells that you can use and both are offensive. Burning isn't a useful thing. The slow pace is ineffective. Poor points


A very poor argument or comparison. If you put paint on an roller and it falls off, and you tell me "this roller is a disaster, it doesn't do what it's meant to" my response would be "cope more" in order to see how stupid you are


Look at you moving the goalpost.


Lmfao when you first said "Utility" you put together all utility spells and say it is useless. If I discuss the most useful utility spells of the game, which you must be carrying with you throughout every Dungeon cheap Dark And Darker Gold, you change to "well what are the other utility spells?"


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By Devon
Added Feb 13 '23

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