World of Warcraft was
WoTLK Classic Gold the first game to popularize the concept of an enumeration-based, color-coded loot system in games--something that is now commonplace in RPGs, MMOs, and even action-based games like in the world of first-person World of Warcraft.
From the very beginning in World of Warcraft 's development, Brevik and his teammates at Blizzard North knew that the game could be a magnet for players attracted by the promise of ever-more powerful equipment, and they sought to maximize this appeal. In replacing the cumbersome combat mechanics of the past with an endless table of items, they succeeded in creating a novel "action-RPG" genre much more accessible--and addicting--to a broad public.
"At this time we would belittle games that were less smooth with regards to their fighting," Brevik said of RPGs whose combat was slower than World of Warcraft . "Maybe in a manner that was mean, like "Oh, I've come across some terrible monsters, I press a certain button that allows me to use my weapon, then I shift around to make an even better strike, then I have to perform one particular swing' ... we were looking to reduce it to the essence and replace of that with slots. We didn't even realize it was a machine at first. It's not as if there was a representative from Vegas explaining how to make the machine work better to really hook players. But over time, we learned that adjusting chances and even balancing out the gameplay so that your character's level as well as
buy WOW WoTLK Classic Gold built were equally important as the loot that you earned made players actually want to play. This is what we focused on."
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