Sailing has been part of the layouts also from Smarthuiyuan's blog

Mentioned this many times now, however, Exploration. Tl;dr is it'd unlock areas similar to the way Slayer unlocks monsters. My recent pitch of OSRS gold entails exploring new and existing dungeons to train it as well as raiding destroys, and it is a dungeon-crawling activity similar to Dungeoneering. Pretty much, Exploration could be exactly what Dungeoneering should have been. However, what if between these different dungeons and ruins had something such as... water, and also to cross this water and get to those trendy places we would need to construct a boat? Sounds pretty fun to me. We could even change the ability name just a bit from exploration to some thing such as sailing idk appears tricky.

Sailing has been part of the layouts also. I believe I was operating into my recent version of this but I needed to focus on the crux of the ability first. Sea exploration may always come and the problem is the fact that it might appear to like Dungeoneering, so its own reception may not be helped by making it a Dungeoneering/Sailing hybrid in the start. However, I believe one ability which concentrates around unlocking new areas and researching areas can solve a good deal of issues that those abilities had invidiually. What do you mean by"I had been working into my latest version of this"? It does seem that we want the concept even if identification prefer the skill to be a little more wet. Exploration would be amazing.

What I really dont know is the way warding or artisan can find any support other afterward gamers just needing a skill they'd take anything. I already dont like slayer since I despise being told what material I need to do, how do exactly the identical thing be fun except for skilling (artisan) and warding only seemed boring from the start but im heading off on a tangent. Would you think sailing has or had a poor reception? It obtained like 69-70 percent, if I recall when it was polled and that was having a butchered dev site. When it got time got I really think it might have gone. I also believed dungeoneering was obtained apart from the argument that was skill/minigame. It was a peice of content.

I meant I was working Sailing in my pitch of Exploration recently. Another week/month, I wrote a new version of my take on the ability focusing on the dungeons and exploration aspect and excluding Sailing; then afterwards had a change of mind and decided to flesh out the Sailing portion to. I forget how much I really did that however. As for Sailing on its own, it was a mixed reception. I think that the problem is that it spent as long as the rumor and joke which gamers either love the thought and have been on board for many years or they simply don't get it. Like I see comments along the lines of"we have boats to take us places so why do we need Sailing", that is a huge difference in how players view the skill.

I really do think Sailing could work as a standalone ability if it were revisited because its original poll didn't get that much time compared to others, but I think it would be overall more successful if it had been a part of Buy RS gold something larger like Exploration than just focusing on the sea. Exploration might fall in the same thing, but by taking those two abilities and making them part of a larger skill, it's harder to use the minigame argument.

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By Smarthuiyuan
Added Aug 13 '20

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