A good example of that is Wild. Wild is not available to new players. from wangyue's blog

While Place doesn't get into the nuts and bolts of how that system works, he says, "Basically, we have some rules for WOTLK Gold what it means to be a new player, and when you're a new player you face people who are more appropriate for you."


And according to Chayes, the dev team works to ensure the game has all of the features and nuance of a deep deck-building experience, but without overwhelming newcomers. "The way we've approached that is that the starting experience," Chayes says, "the core experience going into the game is very simple and accessible and intuitive and then when you're ready for it, different features unlock or make themselves available down the road.


"A good example of that is Wild. Wild is not available to new players. There's no connection to Wild from right out of the gate and that was very conscious because there's a vast number of cards that are in Wild that are not part of the standard rotation. That's going to grow over time as more and more sets are produced. We don't want players to have to necessarily digest all that as their first experience."


Like WOTLK Classic, accessibility is a process of constant refinement for a game that's regularly expanding. But also like WOTLK Classic, some players have had to take the nitty gritty of stat-tracking and mod-making into their own hands. Unlike a game like WOTLK Classic, which buy WOW WOTLK Classic Gold gives players detailed stats for how much you play every hero character, there's not a lot of data available to you in WOTLK Classic for how you play or how successful you are with each Hero.


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