Revenant cave protection should be a bannable offense. If boxing in DMM is a bannable offense which goes contrary to the spirit of competition, then hired thugs in jungle for protection should be bannable since that goes against the spirit of risk vs reward that the wilderness is by taking away the risk factor. Wilderness is intended to be risky, but paying a clan for security eliminates any form of risk. Clan revenant protection damages
OSRS gold integrity also it generates a way for both parties to farm gp for RWT, which is presently a bannable offense.
The whole cave could see some changes although I think revenant cave does not necessarily need to be eliminated. That method to produce the money which can be upwards of 6million per hour, the pvmer should stand over the 30 wilderness line. In case the pvmer needs security, then they could stay below 30 wilderness and kill reduced leveled revenants.
Another suggestion to change the revenants will make the wilderness much more active. I'd make a product that's required to be present in inventory or worn to have the ability to hurt revenants. When talking to the logo dealer in the revenant cave, that merchandise is awarded to players. That item requires charges, and every charge on that item means you are able to do 1 damage to your revenant. That thing can be billed by Skilling or even pvming in the wilderness, except for killing revenants. Along with the deeper in the wilderness one extends the item fees. That item is obviously kept on death, and the charges are not dropped.
For example, if a player kills a wilderness boss in the wild, this thing increases 1000 rates, which translates to 1000 damage to the revenant. Or the
buy rs 3 gold player gain 5000 charges and can complete a wilderness Slayer job. Mining runite ore gives 200 charges each, fishing dark crabs gives 100 points each, employing a dragon bone on chaos altar gives 50 charges each. The item will promote more activity and the benefit for Skilling or pvming in jungle is the capability to kill revenants. It will not be overpowered because you obtain 20000 charges, so you can do 20000 points of damage and are able to kill 20 Callisto a hour.
The Wall