The Old Republic's associate system was a key feature as the player from lolgaroket's blog

The Old Republic's associate system was a key feature as the player constructed up their deliver's group of unique partners over the direction of WOW Classic Gold  their tale. Each associate changed into at the beginning capable of one fight position including a healer or a ranged harm dealer, and every partner had its own set of stats affected by the tools they had been equipped with. 


This has been primarily performed away with, and each associate can now fulfill the role of tank, damage, or healer at a whim, with tools not being a thing. This has removed the investment players make of their group and makes special unlockable partners along with Treek and HK-51 far less exciting. 


While handy, that is every other instance of mmobc.com the sport simplifying through the years. Acquiring the epic accomplice equipment from the end of the Shadows of Revan enlargement, as an instance, was a full-size intention that has been made beside the point.



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