A variety of
RuneScape gold video games have encouraged aspiring developers to make their own. It's not often that you'll see an original piece of work taken over by the firm that developed the original game.
However, this was the case for Brendan Malcolm, the one-man team at Australian game developer Games By Malcs, whose idle RPG Melvor Idle is currently being released by Jagex the company that developed RuneScape the title that was at the core of Malcolm's motive behind his own venture.
Melvor Idle strips away the 3D graphics and environments of RuneScape and other similar MMOs and distills it down into a game with a menu-based interface, where players manage their skills, inventory , and quests. Activating combat encounters as well as winning them earns you XP and loot, which can be invested in any skill tree or upgrades players want, while repeating actions such as crafting and cutting wood can yield benefits of their own.
Malcolm has played RuneScape from the age of a child and has also dabbled in several of the most popular idle games like Clicker Heroes, Cookie Clicker and NGU Idle. While he was a fan however, he believed that the genre could have something else that was satisfying in a similar way to Jagex's top RPG.
"So I decided to challenge myself to develop my own in the dark, not knowing it would be released, much less become so popular," he tells GamesIndustry.biz. "I wanted to create something that wasn't in the conventional idle game mould which was feature-rich, and gave players some real options in how they wanted to go about their lives instead of just increasing numbers over time.
After pondering an
OSRS GP idea while in a closed room I began combining ideas and mechanics from classic MMOs along with the well-known idle game model, resulting in something fun to play casually, on the go and fit in the player's hectic life."
The Wall